THE
BLACK
TIDE
The Black Tide Series
This three book adventure starts in the city of Dulleth where Mark, a young wagon captain, lives. Our hero enjoys his work; driving around the kingdom, buying and selling goods, sharing the profits with his employer, Barl. He has spent his whole life sidestepping danger, thanks to a healthy sixth sense for danger, but it's an ability that deserts him the day he meets Leaman. There is something about the tall Veltai warrior that is strangely familiar, something he can't quite put a name to.
When he agrees to drive Leaman's group of Veltai woman and children to their home in the Given Mountains, he imagines it is just another job, but it soon turns out to be nothing of the sort. The city guards try to arrest them before they can leave, so Mark has moments to decide to either leave them to their fate, or help them escape. This decision has danger riding roughshod right over him. He becomes a hunted fugitive, fighting friends and foe alike, setting him on a path where his sixth sense is tested at every turn. With Leaman at his side, he faces overwhelming odds in an attempt to prevent a power-mad sorcerer from bringing back the hidden gods. For most men that would be excitement enough for several lifetimes. Unfortunately for Mark, this is just the beginning.
This three book adventure starts in the city of Dulleth where Mark, a young wagon captain, lives. Our hero enjoys his work; driving around the kingdom, buying and selling goods, sharing the profits with his employer, Barl. He has spent his whole life sidestepping danger, thanks to a healthy sixth sense for danger, but it's an ability that deserts him the day he meets Leaman. There is something about the tall Veltai warrior that is strangely familiar, something he can't quite put a name to.
When he agrees to drive Leaman's group of Veltai woman and children to their home in the Given Mountains, he imagines it is just another job, but it soon turns out to be nothing of the sort. The city guards try to arrest them before they can leave, so Mark has moments to decide to either leave them to their fate, or help them escape. This decision has danger riding roughshod right over him. He becomes a hunted fugitive, fighting friends and foe alike, setting him on a path where his sixth sense is tested at every turn. With Leaman at his side, he faces overwhelming odds in an attempt to prevent a power-mad sorcerer from bringing back the hidden gods. For most men that would be excitement enough for several lifetimes. Unfortunately for Mark, this is just the beginning.
The Maw of the Moon
A power-crazed sorcerer-priest has found a way to bring back the hidden gods, the ones who disappeared over two thousand years ago. Our heroes, Mark and Leaman, must stop their reappearance or see their friends and family die. In the final battle, when all hope seems lost, help arrives from a most unexpected source
A power-crazed sorcerer-priest has found a way to bring back the hidden gods, the ones who disappeared over two thousand years ago. Our heroes, Mark and Leaman, must stop their reappearance or see their friends and family die. In the final battle, when all hope seems lost, help arrives from a most unexpected source
The Molten Sands
The Negessan Empire is invaded by creatures that feed on human flesh. The imperial army takes to the field but cannot stop them. Nothing holds them back, not even stone walls. The city of Hypernium is ruled by the Clane, a woman who is part goddess. She has no intention of losing her city to the scavenging monsters she calls the Gryse. As the monsters race towards them, she turns to our heroes for help. Mark's life is about to take a very interesting turn, and none of it for the better.
The Black Tide
The Gryse are camped outside the walls of Hypernium. So far they have destroyed every town and city that stood in their path. The city's defenders battle to keep the monsters out. Hypernium is besieged for weeks before the creatures eventually find a way in. Can Mark, Leaman and Penance rid the world of these things before they over-run the city and kill everyone within its walls?